I created a VR version using OpenXR (development with Oculus Quest 2) but it only ran well in Quest 2 using the Oculus Link cable from the Unity Editor. Below is a Recording I took using the Unity Recorder, but I immobilised the Dragon and just enjoyed a bit of a walkthrough. When I built the .apk and deployed it to the Quest 2, the performance was absolutely dreadful. Not worth publishing :-).